Here, you will match your bones with the Cascadeur Bones. Click twice "Yes" to go to the Quick Rigging Tool. Now open Cascadeur and go to File > Import FBX/DAE > Model. You can keep all the default options of the exporter, except "Add Leaf Bones" which is under the "Armature" options group: you do not need this, so uncheck it. This is how mine looks : one armature, one mesh, nothing more: I import/export a lot between different softwares, so it is important to have the simplest thing as possible. Now, i would recommend to clean that a lot, to keep only one mesh. Once you will have done the whole process with the classic rig, you can retry again with the full rig that contains bento bones and volume bones, but to make it easy, for now, just consider the classic rigging: This one contains only the classic bones (not the bento ones), but it is a good start. Note: also please have a look at my next message, i forgot something important in this one, that could be related to your question about the "Hip" bone.ĭonwload the Avatar Workbench: For starting, i would recommend to choose the "workbench-271.blend Blender 2.71" in the list "Downloads (Classic Rigging). I think you have already completed the first steps, so you can probably skip the begining of all that and jump directly to the section "CLEANING THE CASCADEUR FBX". I will show the whole process from the begining, for other people who come on this topic and start from scratch. It could also be due to an export with the model being in a wrong orientation. I saw your other message in the other topic as well, but didn't really know how to help at that time.Ībout your problem here: pretty sure that you have exported Location keyframes, which explains why your avatar looks distorted in SL. Sorry for the late reply, i was very busy recently. So for now, I'd like to test with the simple "classic" avatar, as that does have fewer than the 300-joint max for Cascadeur's free version. I'm willing to buy Cascadeur, as I think it's a great animation tool, but only if I can get a working prototype going. I've tried using Avastar's Avatar Workbench model as a basis, but I get the same distored upload when I try that. Would anyone know? This was never an issue in Poser. I'm not sure how to rename the rest of the joints. In fact, I had to rename the base joint to "hip" to get SL to recognize the animation at all. I suspect I have not named the joints correctly. BVH file to SL.īut when I upload to SL, my avatar immediately gets turned into a hideous monster, with distorted limbs and torso. FBX file to Blender, and from there as a. I have to cut out a lot of unused joints to export using the free version of Cascadeur, but I was able to export the basic armature as an. Discord told me to turn off rig/auto-pose, so the model stays in the T-pose after I rig it. With the help of the Cascadeur Discord, I'm now able to rig the default SL model (from the Wiki) in Cascadeur. I'm trying to make a basic test still pose with Cascadeur, for import into Second Life.
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